Get Started with Windows Audio and Video Development
Get Started with Media Foundation Media foundation enables you to produce high quality multimedia experiences. This link will lead you to MSDN documentation on what Media Foundation is and has a high level overview of the developer content.Click the following link to learn more about supported media formats in Media Foundation.
Get Started with Core Audio Core Audio is the preferred way to add support for low-latency, well-featured, and glitch-resistant audio in the latest Windows operating systems. This link will lead you to an overview of Core Audio highlighting its features.
Getting Started with DirectShow DirectShow is an older end-to-end media pipeline, which supports playback, audio/video capture, encoding, DVD navigation and playback, analog television, and MPEG-2. This link will lead you to the DirectShow introduction that will lead you through the process of developing DirectShow applications.Click the following link to learn more about supported media formats in DirectShow.
Windows SDK The Microsoft Windows SDK is a set of tools, code samples, documentation, compilers, headers, and libraries that developers can use to create applications that run on Microsoft Windows operating systems using native (Win32) or managed (.NET Framework) programming models. Download the Windows SDK to add support for Windows media formats and develop Windows applications.
Integrate Windows Audio and Video into your Application
Media Foundation Programming Guide Read the developer documentation covering the best practices and key developer scenarios for developing applications that feature the latest Windows multimedia APIs.
Core Audio Programming Guide Read the developer documentation covering developer scenarios for creating applications that feature the latest Windows audio APIs.
Use this form to request licenses for Windows Media technologies, including PlayReady and Windows Media Rights Manager SDK.
Windows Media Foundation Team Blog
This blog provides in-depth information about Media Foundation programming.
Windows Media
Using MFTrace to Trace Your Own Code Now that you know how to trace Media Foundation and analyze those traces to figure out what Media Foundation is doing, the next step is to figure out what your own code is doing. That means adding traces for MFTrace to your code. The simplest way to... More...
Automating Trace Analysis In our last post, we discussed how to examine Media Foundation traces manually, using TextAnalysisTool.NET. This time, we present a few scripts to automate the process and identify problems more quickly. Getting Started First, install Perl, Graph... More...
Analyzing Media Foundation traces As we mentioned in our previous blog post, log files generated by MFTrace quickly become huge, and it can be difficult to sort out interesting traces from background noise. This blog post will share a few tips to help analyze those log files. TextAn... More...